AI Insights · Timothy · July 2022
Top 5 Cooking Games on iOS in Egypt for Q2 2022
Explore the performance of the top 5 cooking games on iOS in Egypt during Q2 2022, including key metrics like downloads, revenue, and active users.
During the second quarter of 2022, the top 5 cooking games on iOS in Egypt showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Fill The Fridge! by Rollic Games experienced fluctuating weekly revenue, peaking at $66 in late March and seeing a low of $4 in mid-May. Downloads started strong at around 3.5K in late March, stabilizing around 2K by the end of June. Active users increased steadily, from 4.8K in late March to 6.7K by the end of June.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. saw its highest weekly revenue at $708 in late March, with a noticeable dip to $325 in mid-May, and ending June at $420. Downloads peaked at 2.2K in late April, and then hovered around 1.6K to 1.7K towards the end of the quarter. Active users remained consistently high, starting at 11.4K in late March and rising to 14.3K by the end of June.
Cooking Fever: Restaurant Game by Nordcurrent UAB demonstrated a moderate increase in weekly revenue, starting at $66 in late March and reaching a peak of $204 by the end of June. Downloads showed a downward trend, dropping from 1.4K in March to a low of 595 in late May, before rebounding to 1.4K by the end of June. Active users also saw a decline from 6.8K in late March to 5.2K in mid-June, before rising again to 6.6K by the end of the quarter.
My Cafe — Restaurant Game by Melsoft saw its weekly revenue peak at $415 in mid-April and late June, with a low of $142 in mid-May. Downloads were highest at 968 in mid-June, with a notable increase from 401 in late March. Active users followed a similar trend, starting at 3.1K in late March and reaching 4.2K by the end of June.
Sandwich Runner by DWANGO Co., Ltd. had no reported revenue throughout the quarter. Downloads showed a declining trend, beginning at 829 in late March and dropping to 452 by the end of June. Active users decreased from 2.4K in late March to 1.3K by late May, with a slight recovery to 1.6K by the end of June.
For more detailed insights into the performance of these cooking games and other mobile apps, visit Sensor Tower.